Enums.h

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This header contains commonly used enum-lists. Listed below with a short explaination:

enum compare_mode used by comparing triggerfunctions and eventclasses. Whenever you need to check a game param, like number of units or something. See also Triggers and Events_project
trig_res used by the ResourceTrigger and ResourceEvent. Determines which resource to check
Truck_Cargo use this instead of map_id for Trucks
FoodStatus used by Player::FoodSupply() to get a player's food status
MoraleLevels used by Player::MoraleLevel() to get a player's morale level
UnitClassifactions used by several group functions, to access a typegroup of units rather then a specific map_id type
SongIds to select songs in combination with TethysGame::SetMusicPlayList

compare_mode

cmpEqual true if left and right oper are the same
cmpLowerEqual true if left oper is lower or equal to the right oper
cmpGreaterEqual true if left oper is greater or equal to the right oper
cmpLower true if left oper is lower than the right oper
cmpGreater true if left oper is greater than the right oper



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