Making Maps
From OPU Wiki
Making Maps.
Map Making
There are two parts to a map.
The terran of the map is in this file. You can create the maps usign the outpost 2 map editor
the dll is created using coding software such as microsoft visual C++. In the dll you include all the code for the map. This includes the mines on the map, disasters, day and night options, the units and structures the players start with. It also can include any code for any AI you have on the map.
in a fair mutliplayer map all base locations should have the same setpu of units, structures and mines. In in a normal map each player will have a 2 bar (240y) mine inside there base or close to the base. Then further out there should be more mines depeding on the map.
A way to desgin bases is to think about just one of the bases and think where the mines for it will be, then turn that setup around for the next location and see how it fits. And then inbetween the base's and their mines there is the area that joins the bases. This is the real map area which wont be the same anywhere else on the map. Each base should be similar to each other. The area inbeteen the bases should be fair ans similar for both sides. No location should have any major advantge.
