TethysGame
From OPU Wiki
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Day & Night
To create a day & night game, use the following functions:
- SetDaylightEverywhere : Disables day&night, setting daylight everywhere
- SetDaylightMoves : Enables the movement of the day. When set to 0, you can create an eternal night
- SetInitialLightLevel : Determines where "high-noon" is. By default the value is 0, positioning it at x= -31. (see also Map_Coordinates). It takes the map { width+32 } gamecycles to rotate around its axis. For example: a 128-tile wide map takes 160 gameticks for the day to return to its starting point.
